So you've got your
awesome idea, and you've got a willing pencilmonkey ready to draw the
pages with you, so how will you go about getting the pictures in your
head onto the page?
1. First, we have to
establish whether you are writing AND drawing this comic, or just
writing it. If your are also the artist, then you may be able to
develop some sort of shorthand for yourself when you write the
script. If you are a very intuitive artist or storyteller, you may
want to dispense with the script altogether, and just go straight to
a sketchbook. If you are the writer, then you're going to have to
write the whole script, and not cut corners. Start by looking at some
example comic scripts. You can find some online, or in bound volumes
such as Panel One by Nat Gertler.
2. Be Clear. You're
going to have to translate the images you have in your head onto
paper. If the positioning on someone's hand is important to the
story, then make sure you tell the artist that. You can use movie
terms like close-up and long-shot if you wish to communicate the
framing of the panels.
3. Be concise. Take a
look at a lot of comic scripts. Some of the best ones are expressive
with their words, but concise with it. It's rare you can get away
with an Alan Moore-level of description, nor would you necessarily
need to. Describe the action. Write the dialogue. Then move on,
allowing the artist to do their part of the deal.
4. Be nice. The script
is like a long-form instructional letter from you to the artist, and
if you want them to stay on for more than one issue, you'll need to
not patronise or offend. The artist has gained their position for a
reason; they're a darn fine penciller, so treat them with respect and
let them get on with the thing they do best.
5. Be Dynamic. There
are moments in a comic where you're going to have to express back
story, or convey story through dialogue, but reading two people
talking can be deadly dull. Shake it up a bit by having unusual
framing, dynamic action or great backdrops. Spiderman, for instance,
is rarely pictured standing still - he'll be upside down, swinging
from a web, gripping a wall or flying through the air.
6. Be Fast! It's rare
that you'll get paid a great amount for writing your script, so you
may want to get it done as soon as possible. You also don't want to
keep the process held up; after you write it, the penciller has to
draw it, then it gets inked, coloured, lettered, edited, printed and
shipped. So keep the business going and the energy up by getting your
part done. Fast!
*****
COMICS is a regular series of posts looking at writing for the comic book industry.
image: Marek Kowalik http://www.sxc.hu/profile/winblows
image: Marek Kowalik http://www.sxc.hu/profile/winblows
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