#kickstarter #crowdfunding
Ryan Smith (AKA GameSmith) recently hit big in the world of Kickstarter with his party game Moral Dilemma. It failed to fund on its first run, getting just 69% of its goal. Ryan retooled and submitted again, and soon smashed through his target, ending up with 5562% of his goal. I got in touch to get some KS tips and asked how he had made such a difference between the two campaigns.
"We are asking ourselves the exact same question every day. If someone had told me one month ago that we would fund past $5000 I would have called them crazy!
We
definitely learned a lot between campaigns. While these things may
sound simple, it took us a over a month to figure it all out:
-
setting a really low funding goal - figure out the absolute minimum
needed to fund, and then take away the amount you would be willing to
invest out of pocket. For us, we figured we could make a print on demand
version of our game if we got $1000. Overfunding does two things: a)
makes the game look super popular and b) gives people the impression
that they are buying something rather than investing in something. Lots
of people don't like risk, perceived or otherwise.
-
cross promote with other campaigns - this is free advertising and it
works better than any other form of advertising money can buy. Simply
ask other creators if they want to cross promote, and you'll be
surprised just how many of them will say yes. Check out our latest
update for an example of how we did this.
-
give away something simple but fun (like a T-shirt) via a Facebook
contest. People go bananas for T-shirts, and will get all of their
friends to come "like" their contest entry. This only makes the game
appear in more and more news feeds. Again, free and way better than
using Facebook's own built in ad manager. Trust me!
-
Get a whole bunch of people to back you on Day 1. Friends, family,
previous backers, etc.. Funding on day 1 is really, really key. You get
bumped to the top of 'most popular' for a few days, which only
facilitates the snowball effect.
-
If you fail, and this is probably the biggest lesson of all, don't give
up. Tell everyone that you're going to go away for a bit and jazz
everything up. Make a new video. And then email all of those backers to
tell them you are back on Day-1.
Thanks Ryan! All the tips above apply to whatever crowdfunding project you're planning, be it a game, book, or full-on feature film!
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